Finally we have an update to Warkeys for DotA 6.60! This latest build happened mainly thanks to a user who updated the code himself and sent it to me so that it could be released. I have not had as much time to do as much testing as I would like so if you have any issues, send me an email or reply to this blog.
166 commentsSo the website is finally back up and running after working with Sourceforge and the guy who created the website. Hopefully, we will be able to get the forums back up and running soon too.
The new release of Warkeys is finally here. The main difference is that the shop items that have hotkeys are now supported in Warkeys. Also, 4 hero spells that were changed have been update in Warkeys.
The forums have been upgraded from phpBB2 to phpBB3. However, due to the large amount of spam that was on the old forum, we decided that it would be best to start from scratch rather than import and try to delete all of the spam messages.
Currently, there is a problem with the forum mail function not working. You can still sign up for an account and log in but you will not be able to get a new password through email or be notified when a reply has been posted. Hopefully, we can get this resolved.
The new release is finally done after 6 weeks in the making. Looking back on it, I think it would have been better to make a quick patch for Dota but we ran into issues with shared icons. I was hoping to get a response from IceFrog but I'm sure he is too busy with other things at the moment. As it stands, Dota shares a lot of codes with the regular game. (The Archmage looks like a Treant, etc.)
IceFrog did fix a lot of the problems with the customkeys so that now we have a lot of the broken passive abilities available to us in the customkeys such as last word and gravekeeper's cloak. However, some of the shops don't have hotkeys at all so you'll just have to click on the items to buy them. Because we now have the Goblin shop which has the same items as other shops, I moved some of the icons around so that they won't be stacked starting out and you can safely do an "align keys to grid."
We added some other features to this build. You shouldn't get any anti-virus false positives anymore because the code is no longer complied. (Anti-virus programs don't like the compiler that is used for Warkeys because someone made a virus with it so they thought, "Hey, let's block every program made with that compiler." Brilliant really. I feel much safer.) If you want to modify the source code yourself, it will be even easier since the files are split into separate files rather than one big one and the code doesn't need to be compiled.
Also, I added a feature (with some help) that will allow you to do accented characters. (Warcraft III has a special translation that has to be done if you use these characters.) Yet another feature was that the learn spells for heroes will now show up correctly as non-passive abilities (indicating that they do have a hotkey when you learn them). One last big change is that you can now edit the summon, revive, and awaken tips separately for heroes.
We've had some major updates since the last Warkeys was made. Two new versions of Dota and even a new patch for ladder with auto healthbars FINALLY supported natively by Warcraft III. (Everyone who thought healthbars were cheating before can finally shut up. All Blizzard needs to do now is add inventory remapping to the customkeys.txt and I'll be out of a job!) AutoWarkey and the help file for Warkeys will need to be updated sometime but we didn't want to delay Warkeys any longer.
I hope you all enjoy Warkeys as much as I do and please forgive us for the delay in getting this build to you!