The new release is finally done after 6 weeks in the making. Looking back on it, I think it would have been better to make a quick patch for Dota but we ran into issues with shared icons. I was hoping to get a response from IceFrog but I'm sure he is too busy with other things at the moment. As it stands, Dota shares a lot of codes with the regular game. (The Archmage looks like a Treant, etc.)
IceFrog did fix a lot of the problems with the customkeys so that now we have a lot of the broken passive abilities available to us in the customkeys such as last word and gravekeeper's cloak. However, some of the shops don't have hotkeys at all so you'll just have to click on the items to buy them. Because we now have the Goblin shop which has the same items as other shops, I moved some of the icons around so that they won't be stacked starting out and you can safely do an "align keys to grid."
We added some other features to this build. You shouldn't get any anti-virus false positives anymore because the code is no longer complied. (Anti-virus programs don't like the compiler that is used for Warkeys because someone made a virus with it so they thought, "Hey, let's block every program made with that compiler." Brilliant really. I feel much safer.) If you want to modify the source code yourself, it will be even easier since the files are split into separate files rather than one big one and the code doesn't need to be compiled.
Also, I added a feature (with some help) that will allow you to do accented characters. (Warcraft III has a special translation that has to be done if you use these characters.) Yet another feature was that the learn spells for heroes will now show up correctly as non-passive abilities (indicating that they do have a hotkey when you learn them). One last big change is that you can now edit the summon, revive, and awaken tips separately for heroes.
We've had some major updates since the last Warkeys was made. Two new versions of Dota and even a new patch for ladder with auto healthbars FINALLY supported natively by Warcraft III. (Everyone who thought healthbars were cheating before can finally shut up. All Blizzard needs to do now is add inventory remapping to the customkeys.txt and I'll be out of a job!) AutoWarkey and the help file for Warkeys will need to be updated sometime but we didn't want to delay Warkeys any longer.
I hope you all enjoy Warkeys as much as I do and please forgive us for the delay in getting this build to you!
47 commentsWe're working on making a new release for Warkeys for the latest Dota and we're planning on adding a new way of running Warkeys to prevent the "Virus" warnings that some anti-virus programs report due to the compiler used to make the executable. We're shooting to have the new version available sometime next week.
The newest Warkeys release is now compatible with the latest version of dota and also has some fixes of the missing icons.
A new Warkeys is available that should fix all of the latest problems with the last patch. There seems to be a problem with using the server that the Warkeys auto updater is using so it will fail if you try to run it. (We'll fix that in the next version.)
Also, AVG Anti-virus software has released an update recently that will no longer indicate that Warkeys is a virus. Other anti-virus programs should pick up on this as well. Warkeys is never a virus, however some anti-virus programs will occasionally think that it is due to a virus made by the same compiler that is used for Warkeys. The source code for Warkeys can be downloaded at any time and you can see this for yourself.
A new Warkeys is released today with updates to the latest spells and the addition of the new hero Invoker. There have been many innovative solutions on how to handle invoker's dynamic spells using scripts. Hopefully you can come up with your own solution (or just use another hero). Enjoy!